WHO are you designing your game for?
I'm designing this game for a player that is my age (12), or slightly younger. They will have to have very little abilitys and no prier knowledge.
WHAT will your game teach the player about your topic?
My game will teach the player what you would do if you are bitten by a copperhead snake.
WHERE does your game happen?
My game happens in the forest.
Describe the world you will design for your game.
You are in a forest and your friend has been bitten by a copperhead snake. You have to figure out what to do to try to save her.
How will this setting add to the learning experience?
Copperhead snakes are found in forests, and that is where people are most commonly bitten.
HOW does your game world teach the player about your topic?
The game world teaches you where copperhead snakes live, how people are most commonly bitten and what to do if you, or a friend, is bitten.
What happens in the world that helps the player learn?
Your friend is bitten and the rescue team has been delayed. YOU have to help your friend survive with only the snake bite kit you brought you brought with you.
How does the player use what they learned to make something happen in the game?
They can use what they learned to make crucial decisions that will mean life or death for your friend.
WHY is a game a better way of understanding your topic than a quiz?
People want to learn more if you are trying to play a game vs. doing a quiz.
Great work with the blogging, and your doing a great job by adding pictures and etc to each of your posts. Keep up the good work, and stay creative.
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